Team Averages
Level 158
1,594 SR
1,567 Elo+
VS
Team Averages
Level 150
1,653 SR
1,621 Elo+
Nike
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aros Sros
Baron Samedi
20
5 / 11 / 17
19,277
838
29,067
32,413
21,989
+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction
PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.
+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
+65
Magical Power
+300
Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
BabyBrews
Artio
20
7 / 10 / 17
20,085
873
16,412
67,881
101,112
+350
Health
+20
Hp 5
+20
Mp 5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.
+25
Physical Protection
+25
Magical Protection
+300
Health
PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s.AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.
+70
Magical Protection
+200
Health
+15
Hp 5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
PrinceTemptation
King Arthur
20
5 / 11 / 12
18,464
803
24,592
52,966
69,591
+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+30
Physical Protection
+250
Health
+20
Hp 5
+10%
Cooldown Reduction
PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
+45
Magical Protection
+200
Health
AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.
TunnelJ3w
Chernobog
20
7 / 11 / 18
21,478
934
31,369
38,483
15,096
+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance
PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.
+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed
PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.
+30
Physical Power
+25%
Attack Speed
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.
+45
Physical Power
+45
Critical Strike Chance
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
Åsmodeus
Tsukuyomi
20
8 / 14 / 16
20,720
901
48,445
42,015
21,840
+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5
PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction
PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.
+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.
+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration
PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration
PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
12 / 3 / 28
20,467
890
28,377
32,884
46,467
+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection
PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.
+35
Physical Power
+300
Health
+200
Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction
PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
+50
Physical Protection
+250
Health
+20
Hp 5
AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.
InvolvedCrib674
Raijin
20
22 / 8 / 23
23,794
1,035
60,371
25,232
12,266
+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.
+75
Magical Power
+15
Magical Penetration
PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.
+65
Magical Power
+20
Magical Penetration
PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.
+65
Magical Power
+300
Mana
PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.
+115
Magical Power
+30
Mp 5
+10
Magical Penetration
PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.
Juweel
Cabrakan
20
1 / 10 / 32
19,313
840
18,092
48,342
87,152
+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5
PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction
PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+50
Magical Protection
+250
Health
PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.
+50
Physical Protection
+200
Health
+25
Hp 5
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.
Safety540
Apollo
20
19 / 7 / 20
23,909
1,040
65,524
35,085
15,048
+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed
PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.
+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed
PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
+45
Physical Power
+45
Critical Strike Chance
+30
Physical Power
+30
Critical Strike Chance
PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.
+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance
PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.
ThrobGronkowski
Ne Zha
20
3 / 4 / 33
20,501
891
28,887
33,182
56,086
+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5
PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.
+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction
AURA - Allies within 70 units gain 20 Physical and Magical Protections.PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.
+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Hp 5
PASSIVE - While over 75% Health, you gain 30 Physical Power and 45 Magical Power. While under 75% Health, you gain 20 Protections.
+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5
<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.
+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5
PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Player Kills, Deaths, and Assists
112
Kill Participation
193
32
Kills
57
57
Deaths
32
80
Assists
136
Player
Kills
Deaths
Assists
KDA
W
Nike
12
3
28
8.67
L
Aros Sros
Baron Samedi
5
11
17
1.23
L
BabyBrews
Artio
7
10
17
1.55
W
InvolvedCrib674
Raijin
22
8
23
4.19
W
Juweel
Cabrakan
1
10
32
1.7
L
PrinceTemptation
King Arthur
5
11
12
1
W
Safety540
Apollo
19
7
20
4.14
W
ThrobGronkowski
Ne Zha
3
4
33
4.88
L
TunnelJ3w
Chernobog
7
11
18
1.45
L
Åsmodeus
Tsukuyomi
8
14
16
1.14
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
149,885
Damage
201,251
233,758
Taken
174,725
229,628
Mitigated
217,019
62,353
Healing
34,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
28,377
1,838
3,860
32,884
46,467
652
8,788
23,878
50,800
L
Aros Sros
Baron Samedi
29,067
1,324
4,796
4,768
32,413
21,989
3,167
8,216
23,774
76,861
L
BabyBrews
Artio
16,412
1,260
7,997
15,266
67,881
101,112
30
20,002
45,164
29,048
1,444
W
InvolvedCrib674
Raijin
60,371
6,781
1,940
25,232
12,266
2,182
5,038
20,144
115,038
526
W
Juweel
Cabrakan
18,092
2,096
443
5,877
48,342
87,152
10,764
36,627
44,525
931
L
PrinceTemptation
King Arthur
24,592
2,098
11,868
52,966
69,591
209
19,618
31,704
900
44,319
W
Safety540
Apollo
65,524
56,697
13,072
35,085
15,048
7,171
10,469
24,462
134,860
W
ThrobGronkowski
Ne Zha
28,887
3,986
9,508
33,182
56,086
2,011
10,113
22,898
521
93,065
L
TunnelJ3w
Chernobog
31,369
21,188
10,533
38,483
15,096
4,720
11,123
26,807
133,002
L
Åsmodeus
Tsukuyomi
48,445
7,280
7,125
42,015
21,840
1,486
18,662
23,046
95,147
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
100,024
Gold Earned
107,984
368
Minions Killed
404
Camps Cleared
2,007,809
Distance Traveled
2,267,675
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
20,467
890
53
2
491,316
1
L
19,277
838
97
4
373,696
2
L
20,085
873
28
1
427,296
W
23,794
1,035
99
4
430,784
W
19,313
840
48
2
420,875
2
L
18,464
803
44
2
388,575
W
23,909
1,040
103
4
444,292
W
20,501
891
101
4
480,408
2
L
21,478
934
121
5
401,587
L
20,720
901
78
3
416,655